Development: Late 2014
Development, early 2012
Development: Late 2011
Development: Early 2011
Development: September 2010
Anaglyph screenshots (1.4 hi-res Mb)
Development: Feburary 2010
Development: Early 2010
Development: late 2009
Development: Middle 2009
Development: Early 2009
Development: September 2010
| /sw-100911-9 |
| Nearly complete new terran class |
| /sway-100910-7 |
| GPU-driven generation opens up new functions |
| /sway-100910-4 |
| Functions that generate much better planets |
| /sway-100910-2 |
| Not all is perfect yet, however |
| /sw-100908-1 |
| There once was a cartoon where they made a starship out of wood. Why not? |
| /sw-100907-1 |
| Refuelling space station. |
| /sw-100906-1 |
| Procedural vessels. |
| /sw-100905-1 |
| Reflective oceans. |
| /sw-100829-6 |
| Adjustable FOV - zoom in and out like a telescope. |
| /sw-100829-1 |
| Trajectory markers - shows orbits of planets, stars and vessels. |
| /sw-100829-2 |
| Trajectory markers - shows orbits of planets and stars, system configuration becomes apparent. |
| /sw-100829-3 |
| Trajectory markers - you can see where your vessel is going. |
| /sw-100829-5 |
| World log - allows you to record planets you've been on and liked, and recall them instantly as stargate addresses, etc. |
| /sw-100829-4 |
| Improved magmatic worlds lighting |
| /sw-100828-1 |
| Haze and air colors now match |
| /sw-100828-2 |
| Therefore, airfull worlds are now much better looking |
| /sw-100828-3 |
| You can dive into the sea of murky air |
| /sw-100828-4 |
| And try to seek the bottom underneath |
| /sw-100827-1 |
| Redesigned, intuitive interface |
| /sw-100828-1 |
| Terran planets: Terra near-by |
| /sw-100827-2 |
| Terran planets: Dinosaurs |
| /sw-100827-3 |
| Terran planets: Tundra |
| /sw-100827-4 |
| Terran planets: Terra |
At least nothing that would be externally noticed.
SW is only a programmer's toy, after all.
Has there been any note-worthy progress lately?
There is always something new. :)
Anything new in the line of development? The new screenshots are looking very cool.
В прошлом годы был на Ибице, так там познакомился с человеком, у которого стиль изложения материала очень похож на ваш. Но, к сожалению, тот человек очень далек от Интернета.
Чёрт возьми! Круто!Вы Сами ответили.Беру в цитник! Смысл жизни и всё остальное. Решено.Без шуток.
Елки-палки уникальная заметка
Опутеть как интересно, во задвигаете. Класс!
That first planet is just amazing.
Некоторые скрины потрясающе красивые! (другие не потрясают только из-за не очень реалистичного генератора ландшафта) Успехов в дальнейшей работе и огромное спасибо за демку! =)
Donatelo200 - Some planets are more complex than the others, so while your system is up to simplier ones, the uber-hard Terran one might be out of it's reach. I've added some complexity options to the coming update, as well as a reliable detection of incapable GPU's to prevent the blank planets altogether.
I forgot to mention the GPU settings work on all other types of planets.(very impressive textures) I have a good 20FPS on a desert world with GPU and similar FPS with all other planets. It's only the Earthlike planets that experience the problem.
Pinback - nice, i'll get over there.
Donatelo200 - siloetted planets mean that the GPU generation is too hard for your video card. Exact problem should be noted in shader.log or spaceway.log. You can fix it by disabling GPU generation in options menu, drawback being that the planets would not look as good as in the screenshots.
I'm having a similar problem.
With the default settings spaceway runs but the terrain is see through!? All i see is the silloett of the terrain. I can post screenes on OF if you wan't me to.
It could be my graphics card again but i would doubt that after you helped me fix it the last time.
Very interesting project you going there you might want to pop over to space sim central as I’am sure a few of us would like to know more about it.
Dark air - fixed.
Excessively thick atmospheres - fixed.
Terran planet appearance is only as in screenshots if you have GPU generation on (on by default in 100912), and to have it working you'll need a higher-end video card.
More on performance tweaking here: http://thespaceway.org/controls.php?lng=eng#perf
I can't get the planets to look like what they do in the screenshots.
Above and beyond with the new terrain class! Looks 100% realistic and can't wait to fly around on them!
I would love to write add-ons for this too. I've been playing this even in the unfinished state. I love exploring planets many galaxies away. Can't wait for this to be finished-- I would even pay for it, lol. Great work again, Artlav!
I just have two issues at the moment but I don't know where to post them so I'll put them here:
1) With advanced graphics on, atmospheres look dark from a certain distance away-- probably just my computer.
2) Not really a technical problem, but the atmospheres look really thick in this compared to Orbiter. Around planets the size of Earth, I'm occasionally still in the atmosphere at 400 km altitude.
01.09.2010 01:53-Secret Admirer
-Universe is newtonian.
-Compiling it takes some doing - All hope abandon ye who enter here.
-Framerates are not going to be good on medium and older systems. It's a high-end game.
-3D stars might be added latter. Right now i'm trying to make it more playable.
-Windows 7 works here. Please report bugs to the forum .
-Life forms are on the distant plans.
-Better star textures and texture matching are in nearby plans.
Will anything be done with the random star textures?
I've seen a white black hole and a blue M class star.
22.06.2010 20:46-no one you know
I've been waiting for the next Noctis for 8 years now. This is something to look forward to, I hope. Any plans for planetary lifeforms?
I recently upgraded to windows 7 and spaceway no longer works
This is just a suggjestion. Could the stars be in 3D instead of the 2D disks?
Can anything be done to improve the frame rate ? I tried turning off all the graphics features but still get fps of 5 - I have an Intel GMA 4500M card in my laptop with a dual core - it runs orbiter super smoothly - surely a lot of optimization is possible.
I can't get the build.bat to work.
Mind blowing....am waiting to start writing addons for this thing :O.....so does this support a relativistic universe or is it newtonian
Once there will be something interesting to release.
Fully working autopilots, for example.
Nebulas will likely be eventually, but no idea when.
When will the next version be reliesed? Also, while looking at an early version i noticed a screenshot of a nebula. Will that be implimented back into the game in the futer?
12.03.2010 01:35-Random person
Will there be atmospheric drag in a later version?
07.03.2010 21:40-Random person
Scratch off the end of my last comment. I found wher to download. Nice job with this game to.
Lol. I didn't know the W key did anything. Never mind that was what i wanted. O and when will the next version be reliesed?
Drifting in space?
Have you tried W key mode?
If that's not it, what do you mean?
Exelent!!A+!!But i Would like it to include an option to stop drifting in spacein the next version. (like the star wars mfd in computerex's Computerex Add-on Pack)
Thou art a Smite Meister!
Yes, there is.
Current one: (Obsolete)
Orbiter-like controls, far from any kind of completion, certain to have bugs.
What he said!
is there any version of this open to the public? thats absolutely amazing!
Leave a comment: